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AI Insights · Timothy · July 2025

Top Boxing Games in Oceania: Q2 2025 Performance

Explore the performance trends of the top boxing games in Oceania during Q2 2025, including downloads and revenue insights from Sensor Tower.

Top Boxing Games in Oceania: Q2 2025 Performance

In the second quarter of 2025, the top boxing games on the unified platform in Oceania displayed varying trends in downloads, revenue, and active user engagement. Here’s a closer look at each game’s performance based on Sensor Tower data.

Boss Fight. from BoomBit, Inc. experienced a notable rise in weekly downloads, reaching around 2.5K by mid-June. Weekly revenue also saw a significant increase, peaking at approximately $158 in early June. Active users consistently grew, culminating at about 30.4K by the end of the quarter.

I, The One - Fighting Games by Azur Interactive Games Limited showed a steady weekly revenue increase, ending the quarter at $139. Downloads varied, with a high of 2.1K in mid-April. Active users peaked at 4.4K in April, with a slight decline towards quarter-end.

Real Boxing 2 from Vivid Games S.A. maintained a consistent weekly revenue, averaging around $600. Downloads fluctuated, ending with a peak of 1.2K in late June. Active user numbers remained robust, ending the quarter at approximately 4.1K.

Burrito Bison: Launcha Libre by Kongregate saw a dramatic increase in revenue in early May, reaching $1.3K. Downloads spiked to 1.1K around the same time, while active users peaked at 3.3K in mid-May.

Arm Wrestling Master from GOODROID, Inc. showed consistent weekly downloads, hovering around 700 at its highest. Active users reached a peak of 4.9K in April before stabilizing around 4K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025