AI Insights · Timothy · July 2025
Top Boxing Games in Oceania: Q2 2025 Performance
Explore the performance trends of the top boxing games in Oceania during Q2 2025, including downloads and revenue insights from Sensor Tower.
In the second quarter of 2025, the top boxing games on the unified platform in Oceania displayed varying trends in downloads, revenue, and active user engagement. Here’s a closer look at each game’s performance based on Sensor Tower data.
Boss Fight. from BoomBit, Inc. experienced a notable rise in weekly downloads, reaching around 2.5K by mid-June. Weekly revenue also saw a significant increase, peaking at approximately $158 in early June. Active users consistently grew, culminating at about 30.4K by the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited showed a steady weekly revenue increase, ending the quarter at $139. Downloads varied, with a high of 2.1K in mid-April. Active users peaked at 4.4K in April, with a slight decline towards quarter-end.
Real Boxing 2 from Vivid Games S.A. maintained a consistent weekly revenue, averaging around $600. Downloads fluctuated, ending with a peak of 1.2K in late June. Active user numbers remained robust, ending the quarter at approximately 4.1K.
Burrito Bison: Launcha Libre by Kongregate saw a dramatic increase in revenue in early May, reaching $1.3K. Downloads spiked to 1.1K around the same time, while active users peaked at 3.3K in mid-May.
Arm Wrestling Master from GOODROID, Inc. showed consistent weekly downloads, hovering around 700 at its highest. Active users reached a peak of 4.9K in April before stabilizing around 4K.
For more detailed insights and data, visit Sensor Tower's platform.